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ubiquarium [2013/06/11 15:42] lavirott |
ubiquarium [2013/07/18 08:30] lavirott |
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- | **L’Ubiquarium est un environnement d'expérimentation pour l'informatique ambiante créé par l'équipe de recherche [[http://rainbow.i3s.unice.fr|Rainbow]] du laboratoire [[http://www.i3s.unice.fr|I3S]] de l'[[http://www.unice.fr|Université de Nice - Sophia Antipolis]] et du [[http://www.cnrs.fr|CNRS]]. Il se trouve dans les locaux de l'école d'ingénieurs [[http://www.polytechnice.fr/|Polytech'Nice Sophia]].** | + | **L’Ubiquarium est un environnement d'expérimentation pour l'informatique ambiante créé par des enseignants de Polytech'Nice, chercheurs au laboratoire [[http://www.i3s.unice.fr|I3S]] de [[http://www.unice.fr|Université de Nice - Sophia Antipolis]] et du [[http://www.cnrs.fr|CNRS]]. Il se trouve dans les locaux de l'école d'ingénieurs [[http://www.polytechnice.fr/|Polytech'Nice Sophia]].** |
L'Ubiquarium est un laboratoire d'expérimentation in vitro de solutions logicielles pour l’intelligence ambiante. | L'Ubiquarium est un laboratoire d'expérimentation in vitro de solutions logicielles pour l’intelligence ambiante. | ||
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- | **The Ubiquarium is an experimentation environment for ubiquitous computing, created by the [[http://rainbow.i3s.unice.fr|Rainbow]] research team of the [[http://www.i3s.unice.fr|I3S]] laboratory, hosted by [[http://www.unice.fr|University of Nice - Sophia Antipolis]] and [[http://www.cnrs.fr|CNRS]]. It is located inside the engineering school [[http://www.polytechnice.fr/|Polytech'Nice Sophia]].** | + | **The Ubiquarium is an experimentation environment for ubiquitous computing, created by the teacher and researchers of the[[http://www.i3s.unice.fr|I3S]] laboratory, hosted by [[http://www.unice.fr|University of Nice - Sophia Antipolis]] and [[http://www.cnrs.fr|CNRS]]. It is located inside the engineering school [[http://www.polytechnice.fr/|Polytech'Nice Sophia]].** |
It comprises various devices and services, which can be discovered and composed at runtime. Those devices can either be virtual devices (3D scene objects in which the user is immersed), or physical devices worn by the user or present in his immediate environment. All devices of the Ubiquarium, physical or virtual, are based on Web Services interfaces which limit ad-hoc programming. | It comprises various devices and services, which can be discovered and composed at runtime. Those devices can either be virtual devices (3D scene objects in which the user is immersed), or physical devices worn by the user or present in his immediate environment. All devices of the Ubiquarium, physical or virtual, are based on Web Services interfaces which limit ad-hoc programming. |