Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ubiquarium [2011/11/18 14:24] – lavirott | ubiquarium [2014/02/13 15:55] (current) – lavirott | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Accueil ====== | ====== Accueil ====== | ||
+ | {{ : | ||
- | **L’Ubiquarium est un environnement d' | + | **L’Ubiquarium est un environnement d' |
+ | L' | ||
+ | Il offre une infrastructure de services logiciels fournis par toute sorte d' | ||
+ | Il permet ainsi d' | ||
- | * Dans l’environnement réel de l’utilisateur : des dispositifs sans-fil présents dans l’environnement, | ||
+ | L’Ubiquarium, | ||
+ | * Dans l’environnement réel de l’utilisateur : des dispositifs sans-fil présents dans l’environnement, | ||
+ | * Sur l’utilisateur, | ||
+ | * Dans l’environnement simulé : sous forme d’une scène virtuelle 3D, des dispositifs virtuels [[: | ||
- | * Sur l’utilisateur : des dispositifs d’interaction: | + | Un tel environnement est un cadre idéal pour l’évaluation de nouvelles applications de l’informatique mobile et ambiante telles que les usages des ordinateurs portés ou « Wearable Computers ». **Cette plate-forme est donc tout particulièrement adaptée à l’étude des mécanismes d’adaptation logicielle pour des applications de l’informatique mobile et ambiante sensibles au contexte.** |
- | + | ||
- | + | ||
- | * Dans l’environnement simulé : sous forme d’une scène virtuelle 3D, des dispositifs virtuels [[: | + | |
- | + | ||
- | + | ||
- | Un tel environnement est un cadre idéal pour l’évaluation de nouvelles applications de l’informatique mobile et ambiante telles que les usages des ordinateurs portés ou « [[: | + | |
===== Poster ===== | ===== Poster ===== | ||
- | |||
| {{: | | {{: | ||
Line 27: | Line 26: | ||
- | **The Ubiquarium is an experimentation environment for ubiquitous computing, created by the ** **[[http:// | + | **The Ubiquarium is an experimentation environment for ubiquitous computing, created by the teacher and researchers |
- | + | ||
- | + | ||
- | * Physical environment of the user: wireless devices actually present in the environment such as sensors (luminance, temperature, | + | |
- | + | ||
- | + | ||
- | * Worn by the user. Interaction devices: joysticks, cell phones, PDA, Wearable Computer, | + | |
- | + | ||
- | + | ||
- | * Simulated environment: | + | |
- | + | ||
- | + | ||
- | This represents an ideal framework for the evaluation of new applications for mobile and ambient computing like the usage of wearable computers. **This platform is particularly well adapted to the study of the software adaptation mechanisms for context-aware mobile and ubiquitous computing applications.** | + | |
+ | It comprises various devices and services, which can be discovered and composed at runtime. Those devices can either be virtual devices (3D scene objects in which the user is immersed), or physical devices worn by the user or present in his immediate environment. All devices of the Ubiquarium, physical or virtual, are based on Web Services interfaces which limit ad-hoc programming. | ||
- | \\ | + | The current Ubiquarium relies on three major categories of devices: |
+ | * Physical environment of the user: wireless devices actually present in the environment such as sensors (luminance, temperature, | ||
+ | * Worn by the user. Interaction devices: joysticks, cell phones, PDA, Wearable Computer, | ||
+ | * Simulated environment: | ||
+ | This represents an ideal framework for the evaluation of new applications for mobile and ambient computing like the usage of wearable computers. **This platform is particularly well adapted to the study of the software adaptation mechanisms for context-aware mobile and ubiquitous computing applications.** |